Contents – Innoliteracy




Part 1 Innovation, Design Methodology, and the Current Design Discourse

The Starting Point for the INNOLITERACY Model

On Innovation

Design Methodological Innovation

The Significance of Solid, Documented Facts


Solving Complex Problems

Left – Right – Forward – Aft

Part 2 The Tyranny of Decisiveness

Reflection and Decisiveness

Reflection as Shortcut to the Right Decision

Prerequisites for Reflection

Prerequisite # 1 Knowledge

Prerequisite # 2 Experience

Prerequisite # 3 Attitudes

Prerequisite # 4 Aspiration

Prerequisite # 5 Time

Prerequisite # 6 Space

Reflection Does Not Equal Free Play

Reflection as a Contextual Framework

Reflection as a Management Tool and Source of Innovation

Reflection and the Risks That We Run

Corporate and Organizational Culture – Management and Chaos

Part 3 Scoping, Framing, and Reframing – The Best Possible Solution to the Rightest Possible Problem

The Question Often Not Asked New Development or Improvement

Framing, Reframing, and Existing Process Models

Framing, Reframing, and Demands on Method and Structure

Fuzzy Front End

A Closer Look at the Individual Phases of the INNOLITERACY Model

Merging Two Models into One

Part 4 Innoliteracy – Close-Up

One Iteration at the Time

First Round – Understanding the Problem

Second Round – Relevance

Third Round – Viability

Fourth Round – Aesthetics

A Few More Words on the Five Gates – The Decisions to Be Made as You Go Along

Time and Money



Part 5 Risk: To Seek, Manage, Minimize, or Avoid Risks

A Few Cases from the Real World